A total of 3 complete functioning dungeons and a village were made, as well as several small showcase levels, prototype layouts and video footage scenes. - Close exchanges with artists to design the different biomes regarding level design and narrative restrictions, to precise specific needs in assets.Level building : construction based on the blocking, lighting. - Level design : sketched and in-game layout, collision, arena design. It was originally planned for adventures to be the same every year. Establishing rules and guidelines for levels, dungeon layouts and arena size regarding to gameplay restrictions. Starting in January 2016, month-long events were switched out with shorter week-long 'adventures'. The goal was to tone down the repetitive aspect of the game. Taking into account the restrictive gameplay and state of the prototype, I wanted to offer different ambience and feelings through the arenas' shapes, sizes and assets. Play the great game Transformice Adventures on our website online games totally free, one of so many Platform Games you can. The game's core gameplay being fights, the most important part were the arenas. I wanted to focus on immersion and the use of the perspective to make the world more lively, adding what the original Transformice lacked. I directed the whole level pipeline of the project, from the design to the creation and test.
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